Sunday, November 27, 2016

Final Reports - Wafaa Bilal "Domestic Tension 2007" and Antoinette Lafarge "World of World 2009"


The artists I have chosen for my final presentation are Wafaa Bilal "Domestic Tension 2007" and Antoinette Lafarge "World of World 2009".

Wafaa Bilal is an Iraq American artist who was a former Professor at School of the Art Institute of Chicago and is currently an associate professor at Tisch School of the Arts at New York University. His most famous art work is Domestic Tension 2007. Which was a performance piece where he live in this gallery for a month and had a paintball gun controlled by people remotely online. The paintball was directed to him and he was shot at multiple times throughout the month. This will be the art piece I will be discussing for my final.

Antoinette is a Professor of Digital Media at UC Irvine and her interest are the virtual world. Such as online gaming and peoples interaction with this world. Her interest to this world started with make-believe and fiction and then expanded to include the internet avatars and impersonations. She has created works that is a mixture of mix-reality performance and installations. 


In the piece for Domestic Tension 2007 Wafaa Bilal's performance was a long and arduous. Watching the video from his performance there were a few technical difficulties at the beginning that they had to address in order for the online server to work with the paintball gun. They had an issue about getting the paint ball gun to be accurate and shoot when the person online wanted it to shoot. This was described during the YouTube video "paintball project day 1". When they got the technical issues resolved the next item that gave him problems was the time that people would actually be active on this project. He said that the most activity they got was during the time from 12am to 4 am as describe on "paintball project day 4". Wafaa explains that during the day it was pretty quiet and he had not a lot real interaction with the paintball gun because he thinks that people are having lunch, dinner, or they were just busy doing everyday task that needed to be done. 

Wafaa explains it was interesting to be in that mode where they were in constant threat of being shot at, even while having dinner. Not only having that pending threat having a visitor there while having dinner was interesting. While they were having dinner during "paintball project day 4" they did not get hit.

The reason to the color yellow for the paintball's was an homage to support the troops. Yellow is the color that we see to on bumper stickers that depicts a yellow ribbon and the statement that says Support The Troops. Very interesting considering the fact that through this performance, he got a sense of Post Traumatic Stress Disorder from the constant bombardment of the paintball gun going off and the pending threat of getting shot.

Bilal also talks about his father and brother who died. His brother was killed by American Airplane that had an air to ground missile hit in their home town of Kufa. His father later died from grief for the lost of his son as stated on Art Asia Pacific article. A tragic loss for Bilal and Domestic Tension 2007 helped with his grieving process in a sense. 



In this gallery space he had a bed, computer and a plastic guard that would protect him from the paintball gun if he needed it. He would also use the plexiglass to protect his visitors when he had them over. He also describes that the gallery would be so full of paintball debris because people would constantly try to shoot him. Keeping the paintball gun stock and keeping the gallery somewhat clean was a pretty big task. 


On the "paintball project day 6" Wafaa change the springs on the paintball gun which made it even more lethal. The walls were actually dented in or cracked. This day he states that he is getting little sleep and also started a conversation with his online viewers to stop violence. Also to shed awareness of military aggression for the Iraqi people. The media also came down to visit him at his gallery to get interviews with him. Just as a note he was not in the gallery space all day, but he spent as much time as he could there, especially during peak hours. 

At this point Wafaa states that the paintball gun requires a lot of maintenance because it had been fired so many times. So he had to get it fixed. Also along with the paintball gun breaking the plexiglass that was used to protect Wafaa broke as well too. So they had to turn off the gun and fix the plexiglass. Other things that started to go wrong was the amount of people trying to use his site to get control of the gun. There was so many people trying to use the site or the gun would get overwhelmed so they had to update bandwidth on the website so it could keep up with the amount of people login on. Along with the technical difficulties he thought about the loss of his father and brother. He explained that it made him very emotional and also explained that it was weird to think that the paintball gun was his company during this time. He explains that when the gun when down he had more time to think about his loss because he didn't have to worry about his safety. 

Wafaa's site became very famous that paintball gun would shoot 20,000 paint balls with in less than 24 hours. Along with that problem is buying more paint balls. He spend his money to buy the paint balls and maxed out his credit cards. He had to borrow money from his friends to help pay for this project. Other items that started to break down where the walls and items he had around the gallery space like the infamous lamp, tables, etc. And much more important than that Wafaa's health started to degrade as well too; this was about day 20.  He explained that it could be because of not changing the venue, not getting enough sun light, not getting enough exercise and not being able to get fresh air.


There was a discussion that happened and this discussion was for Wafaa's benefit. There was a group of people that dedicated their time to move the gun away from Wafaa. Which would keep him safe from getting shot. People would move the gun last minute so Wafaa wouldn't get shot or they would keep the gun from moving by moving it in a different direction so it is not pointed towards him. Wafaa's project got so famous that he would constantly have to fill the gun.



On day 30 the paintball gun was going off every second. Wafaa's actually extended his gallery a day extra for the people who doubted he could do 30 days and also as a thank you for all the support from people. The community Wafaa manage to bring together was outstanding. The amount of support he got from people and the food/items they would bring him was nice. In my conclusion his project opened the idea of peace not violence. Also, open the conversation to talk about our issues out in the open. He stated that art is there to educate and inform people which I think he did a great job with his piece Domestic Tension. 







Antoinette Lafarge is an artist and her works is in mixed reality performance and projects that is in conjunction of visual art and fiction. An example would be here work "World of World (2009)". This will be the art work I will be discussing. World of World is about the video game World of Warcraft with is an online role playing game that became popular around 2004. This video game is an online generated world where you can create an avatar/character in which you can use to interact with this world. You can do online quest, follow a story line, join guilds to become part of a collaborative group to achieve certain goals like destroying certain creatures, monsters, so you can collect the rewards from them. 


She states that these types of online worlds or even worlds we create in our minds by reading or our imagination has an actuality. In my translations of her explanation is that these imaginary spaces can have real life effects on how we feel, interact with other people, our perspective of certain things, etc. Just talking about the video game WOW is something you can do in the real world and talking about the experiences you had in the online world just an example. To elaborate on this I’ll give you an example. Say you go on a quest to find a certain treasure and you achieve that goal; from there you go to a WOW convention and talk to people who did that same quest and you share your experience; she is posing the question what would be the difference if you did a hunting trip to hunt for deer and then you go to a Hunting Convention to share your experience with other hunters. It is a very interesting concept. Other than the obvious that hunting is hard and you are actually in the real world. But also in WOW that experience could be hard to achieve that goal as well. But no the less is it a real life experience and has affected the individual in a certain way. Obviously, the World of Warcraft is a fictional world and hunting a deer is certainly an unusual comparison but my thoughts are that she is stating that the experience is the important part of this piece. Your personal experience with the video game or personal experience after you have achieve whatever it maybe, being finishing a certain quest, etc.


She states in a video presentation about her work that we spend so much time looking at the back of the characters head, she poses the question "what if the roles were reversed and it was the avatar that was the real person looking into the player through a window?" It is a perspective that is very intriguing because you would just see a person sitting there. Also, when you log out of the game your character just stays in the world, but your character will remain standing there till you move your avatar again. It was just interesting to me to think that the avatar would just be looking at someone sitting on a couch for the most part. In a section of the art pieces she has the avatar looking at the player doing everyday tasks or activities.



Antoinette also states the people who play the game WOW live vicariously through their characters. It is interesting point of view and gives a great perspective to think about it from the avatars point of view. Her art work "World of World (2009)" points out an interesting perspective of our interactions with this video game and how it affects the game players psyche.




In comparison the two artist had a vision of the message they wanted to present to the world. They both seem to have a sense of community. Each artist talked about this in their work, there is a sense of cooperation toward an end goal. Whether be it an online community or in reality. Their art work seem to thrive in that community environment. 

In contrast the performances were done in a different way. They were both performance art. Wafaa used himself as the subject matter where as Antoinette used a persona. Her avatar (Malbec) was the subject matter for her work. She also created a persona for her game player called The Player. Antoinette dives into the mind of the player and actual people who play WOW. She dives into the effects of WOW in reality. Even though it is a fictional game, but has real life emotional and physical effects. 

In Wafaa’s performance it is his real life emotional state. His emotional state from not getting enough sleep, thinking about the loss of his father and brother are real emotions that he dives into during his live performance. 

Antoinette seems to have separated herself from her avatar. The Avatar and The Player seem to have their own reality. The have their own persona and Antoinette just watches them from her reality. She is simply the outside observer to this online world that she has create. This is parallel to how most players are in the real world, in the sense that real world players share this in common with Antoinette. The fact that they just see this video game world as an outside observer is an intriguing insight to the human condition. 



No comments:

Post a Comment